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Z Coagulation H2 PB1

Title: Z Coagulation H2 PB1
Section: Halo CE Maps
Author: Zteam
Description: A Coagulation varient

File Name: z_coagulation_h2_pb1.zip
Media Type: Zip
Size: 50.4M  Date: 05/02/07
Map Size: Medium
Downloads: 38,367
User Rating: 8.9


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User Rating: 8.9



File Notes

::SETTING UP GAMETYPES::


Weapons:

* Using an all shotguns weapon set will yield all swords.
* Using a rifles weapon set will yield covenant carbines and battle rifles.
* Using a sniping weapon set will yield sniper rifles and magnums (I could not get the beam rifles to spawn with this gametype, sorry)
* Using a rockets only weapon set will still yield all rockets.
* All other gametypes are either untested or have inconsistencies. I do not recommend playing with them unless you want FUBAR weapon sets.

Vehicles:

For this map, I included a special script I concocted at the last minute to make vehicle selection more like that of Halo 2's. Depending on how many vehicles you set in the gametype, the script will make a vehicle selection based on it:

WARTHOG ---> PRIMARY LIGHT VEHICLE - 0:Disabled; 1:Warthog; 2:Gauss Warthog; 3:Ghost; 4:Spectre
GHOST ---> SECONDARY LIGHT VEHICLE - 0:Disabled; 1:Warthog; 2:Gauss Warthog; 3:Ghost; 4:Spectre
SCORPION TANK ---> HEAVY VEHICLE - 0:Disabled; 1:Scorpion Tank; >1:Wraith Mortar Tank
GUN TURRET ---> TURRET - 0:Disabled; 1:Large Human Turret; >1:Large Covenant Turret
BANSHEE ---> BANSHEE - 0:Disabled; >0:Banshees Enabled
ROCKET WARTHOG ---> Script Function Vehicles - MUST BE SET TO >1 (** ALWAYS, NO MATTER WHAT **)

* Set only red team's vehicles and leave blue team's vehicles at "none". The script will automatically place the same vehicles for both teams.

Zteam is:

CtrlAltDestroy
Choking Victim
ShadowSpartan

Contributing members:
Phenomena
Penguin1362
jcap
teh_lag
Masters1337
p0lar_bear
Conscars
Boba
trepdimeflou
Lightning
Random
Veegie
Tiamat
Knave

 

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