Maps, Tags, Tutorials and Assets for the Halo Custom Edition Game

MENU

Search

Follow/Share Us

 

Follow HaloCEmaps on Twitter

Troubleshooting

Website FAQ
Troubleshooting Halo CE
Dedicated Server

Extras

Official HEK Mapping Tutorial
Ghost's Tutorials Index
Top 100 Favorites Lists
Top 50 Year 2007 Lists
Top 50 Year 2008 Lists
Top 50 Year 2009 Lists
Top 50 Year 2010 Lists
Top 50 Year 2011 Lists
Top 50 Year 2012 Lists
Top 50 Year 2013 Lists
Top 50 Year 2014 Lists
Top 50 Year 2015 Lists

Email Notices


Translate


File Sections

All Files
Halo Custom Edition Game
Official Halo CE Files
Halo CE Maps
Lumoria Campaign
Modified Single Player Maps
Custom Single Player Maps
CMT Single Player Maps
Multiplayer Maps w/ AI
Modified Multiplayer Maps
YELO - Open Sauce Maps
Maps for Machinima
Custom UI Files
Halo Utilities
Tutorials
3D Model Files
Halo CE Misc. Tags
Halo CE Biped Tags
Halo CE Scenery Tags
Halo CE Tag Packs
Halo CE Vehicle Tags
Halo CE Weapon Tags
Misc. Halo Files
The Halo CE Chronicles


Donate

Help us defer the
cost of bandwidth.

RSS Feed

RSS Feed

Hugeass Dogfight

Title: Hugeass Dogfight
Section: Modified Multiplayer Maps
Author: Mysterion
Description: This map is a Hugeass varient with AI Bots - Marines (Red) vs. Marines (Blue).

File Name: hugeass_dogfight.zip
Media Type: Zip
Size: 44.7M  Date: 12/01/09
Map Size: Large
Downloads: 18,380
User Rating: 9.0


User Screenshots!

There are currently 16 Additional Screenshots for this map
Review User Screenshots
Add New Screenshot



problems downloading files?


Rate This File!

User Rating: 9.0



File Notes

BOUT:
This map is a Hugeass varient with AI Bots - Marines (Red) vs. Marines (Blue).

Its time for wargames training on the UNSC Hugeass Virtual Reality Battle Simulator with Armored Marines dressed out as either red team or blue team members. A couple of Spartan pilots have volunteered to fly jets as air support on each of the marine teams, and don't want anyone cruising through their airspace. Spartan snipers for each team won't let up until you are dead, nor will the pilots. Spartans will drive the hogs around the map on search and destroy missions, and also fire the turrets at the entrance of each hanger base. As the marines are killed, they will respawn to rejoin the fight in an attempt to capture and hold the enemy's flag base. After their training is over, marines can return to their barracks to shake off the days events, and thank God that they will live another day...well at least until the real battle against the Covenant.

One marine who recently graduated from the training course was quoted as saying, "The battlefield programming seemed so freak'n real, that the first time a tactical nuke was detonated about a click away from me, I had to clean out my shorts when I returned to the locker room, and I wasn't the only one doing so. I actually thought my face was melting, but seconds later there I was back at the flag base...it made for quite an uncomfortable afternoon running around on the battlefield!"

THE MOD:
Many modifications have been made to the original map for scenery, weapons and vehicles. The original scripts from hugeass were kept intact, but some of the original vehicles such as the Tachioma and Kagotank are no longer included in the map. The Night BSP has been removed, since it will freeze all AI when activated. The CJet's gatling gun has been toned down a bit so that the ground forces are much more difficult to kill unless they are hit by a missle.


AI Actor Variants:
Red Marine Armored Assualt Rifle Majors
Blue Marine Armored Assualt Rifle Majors
Red Big Sniper Rifle Ncyborgs
Blue Big Sniper Rifle Ncyborgs

Vehicles:
Mp_Warthogs
C_Jets
Jet Packs
Longswords
N_Pelicans
Human Turrets

Weapons:
Frag and Plasma Grenades
Assault Rifles
Pistols
Supersniper Rifles
Shotguns
Rocket Launchers
SMGs
C4 Charges
Portable Supernukes


RECOMMENDATIONS:
This mod is designed primarily for solo play, where you can play on either team. There are just too many AI running, driving and flying around for it to work very well as a multiplayer game, though it has been tested and works on LAN, with some video setting adjustments.

This is a very intense AI battle, with multiple AI driven vehicles in operation at one time, so it takes a lot of processing power. Unless you have a fairly high-end PC, When playing on LAN (maybe internet), there will be quite a bit of Lag on the client PC. Depending on your specs, if you tone down the graphics to a minimum with 640x480, select no shadows, no spectral, low particles, textures, etc. it will improve performance. The map mod works very well on Dual-Core desktops and laptops with Dedicated 256 MB and greater graphics cards.

ALWAYS REMEMBER, No AI Characters Will Sync in HALO CE Multiplayer.

 

Users Also Liked

Extinction AI
Downloads: 63,269
User Rating: 9.1

Extinction AI Night Fight
Downloads: 32,127
User Rating: 9.2

No way out
Downloads: 20,050
User Rating: 8.9

No Way Out MAD (Mutually
Downloads: 26,646
User Rating: 9.1