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Title: Test
Section: Halo CE Maps
Author: Jesse

File Name:
Media Type: Zip
Size: 4.9M  Date: 08/01/10
Downloads: 465
User Rating: pending

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File Notes

This is a test map where i added my halo 1 heads up display recreation for release in a .map file so
as to make sure nothing was missing.

This includes a replacement for all default halo 1 weapons and a few halo 3 ones as well.
All bitmaps except the needler meter and most reticles were made and tagged by me.
The level itself was a small version of tutorial and was used for testing the fade of multiple materials on a BSP.

To fully use this HUD, it is recommended you replace the the following items after full extraction:

Under the "Grenades" Tab for the frag
hud interface, set it to


For plasma, set it to


Under the "Interface bitmaps" tab set the

"Hud digits definition" to ce\hud\numbers

To add the health bars and shield meter open the following:


Under the "New HUD Interfaces" tab, set the "default\solo player hud" and "Multiplayer HUD" to


To replace the weapon interface for the assault rifle (and other weapons) open the

tags\weapons\assault rifle\assault rifle.weapon file

Scroll down to "Interface" and set the "hud interface" box to

ce\hud\weapons\assault rifle 60

To replace the HUD for the rest of the weapons, follow the above instructions, but substitute the "assault rifle"
parts for the weapon you are using.


open your tags\ui\hud\default.hud_globals file and look at the "icon bitmap" box and paste this in without the ".


I have alternately included extra weapon hud variants for

Assault rifle (32 shot)
Shotgun (6 shot)
Magnum (8 shot)
Battle Rifle (CMT with grenade hud support)
To make this compatible with the regular battle rifle, open the Battle rifle.weapon_hudInterface file
and where it says "Child HUD" at the very top, paste this in without the " and then it will work properly.

"ce\hud\weapons\master\master rounds"


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