Maps, Tags, Tutorials and Assets for the Halo Custom Edition Game

MENU

Search

Follow/Share Us

 

Follow HaloCEmaps on Twitter

Troubleshooting

Website FAQ
Troubleshooting Halo CE
Dedicated Server

Extras

Official HEK Mapping Tutorial
Ghost's Tutorials Index
Top 100 Favorites Lists
Top 50 Year 2007 Lists
Top 50 Year 2008 Lists
Top 50 Year 2009 Lists
Top 50 Year 2010 Lists
Top 50 Year 2011 Lists
Top 50 Year 2012 Lists
Top 50 Year 2013 Lists
Top 50 Year 2014 Lists
Top 50 Year 2015 Lists

Email Notices


Translate


File Sections

All Files
Halo Custom Edition Game
Official Halo CE Files
Halo CE Maps
Lumoria Campaign
Modified Single Player Maps
Custom Single Player Maps
CMT Single Player Maps
Multiplayer Maps w/ AI
Modified Multiplayer Maps
YELO - Open Sauce Maps
Maps for Machinima
Custom UI Files
Halo Utilities
Tutorials
3D Model Files
Halo CE Misc. Tags
Halo CE Biped Tags
Halo CE Scenery Tags
Halo CE Tag Packs
Halo CE Vehicle Tags
Halo CE Weapon Tags
Misc. Halo Files
The Halo CE Chronicles


Donate

Help us defer the
cost of bandwidth.

RSS Feed

RSS Feed

Cerazine V2

Title: Cerazine V2
Section: Halo CE Maps
Author: Draco FireBlaze/nihao123456ftw
Description: Cerazine is a gigantic rocky ravine with multiple way and strategies to reach the opposition base.

File Name: cerazine_v2.zip
Media Type: Zip
Size: 47.9M  Date: 09/20/12
Map Size: Large
Downloads: 2,449
User Rating: pending


User Screenshots!

There are currently 1 Additional Screenshots for this map
Review User Screenshots
Add New Screenshot



problems downloading files?


Rate This File!

User Rating: pending



File Notes

(Description)
Cerazine is a gigantic rocky ravine with multiple way and strategies to reach the opposition base. Works on all gametypes (see readme for some gametype recommendations). players have 4 route choices (2 infantry and 2 vehicle routes) spanned across both inside and above the ravine. All the short-ranged weapons on the map have been amped up SLIGHTLY (not a lot, you wouldn’t even notice if I didn’t tell this to you) to accomodate for the advantages that medium and long ranged weapons would have over short-ranged on this map.
Author: Draco FireBlaze/nihao123456ftw

(Release Notes)
1. New weapons and vehicles. Although they are mostly from CMT's tagset i've made a lot of edits to the weapons in general. For example, the BRG shoots a flashbang grenade.
-Halo 3 BR replaced with Flashbang Battle Rifle
-Portable and deployable turret by CMT - sort of fixed for multiplayer (may spawn 2 copies for clients, but that's better than spawning a million turrets for clients to cause exceptions right?)
-Mongoose (hard to control, don't overturn)
-Anti-vehicle weaponry (well not really, but most of the close range weapons are just slightly more effective against vehicles. They are the high recoil weapons)
-FRPG: An RPG that shoots grenades that burst into flames. The initial explosion isn't very powerful (grenade jumps! :D), but the fire is. There has been a minor issue with client side fires spawning along with server side fires (2 fires, 1 is fake) if a client fires the FRPG. This replaces the brute shot.
-More!
2. Geometry error fixes! YAY
-99% of the visible geometry errors (the 1% that I know of is very minor, kind of hidden in plain sight and shouldn't affect anything) have been removed plus fixed all update edge errors (i think).
-Modified geometry, e.g: some water and bridges
-I know I said that I was going to make the bridge look better, but my map size is so large i'm worried that I won't be able to compile the map if I do anything else
3. Bug fixes!
-Fixed a crash bug at the bridge (in v1 I covered it with rocks so that player's couldnt trigger it, now it's fixed completely)
-Also fixed an invisible wall glitch in the bridge, vehicles sometimes would get stuck when going through this
4. Easter eggs... more of them! Just music though. No super nuke or anything (Hint: look for a tree that was not in the v1 release)
5. New gameplay!
-Kill zone removed from falling into the ravine from above. Now it just ejects players from vehicles (which will most likely will players anyways) and respawns the vehicle afterwards. Not that you can "deflect" falling damage (maybe even completely) by landing on slanted surfaces and scenery - a new skill element tactic for the map
-Floating platforms to jump across from or to bases. May be a slightly sneakier way to get to the base if everyone is camping at the teleporters. (you can also just snipe people if they camp at the teleporters)

 

Top User Picks

Yoyorast Island
Downloads: 247,424
User Rating: 9.2

Extinction
Downloads: 380,695
User Rating: 9.2

Faith Hope
Downloads: 1,068
User Rating: 9.9

Medical Block
Downloads: 15,062
User Rating: 9.3

CMT Snow Grove
Downloads: 155,039
User Rating: 9.2