Maps, Tags, Tutorials and Assets for the Halo Custom Edition Game

MENU

Search

Follow/Share Us

 

Follow HaloCEmaps on Twitter

Troubleshooting

Website FAQ
Troubleshooting Halo CE
Dedicated Server

Extras

Official HEK Mapping Tutorial
Ghost's Tutorials Index
Top 100 Favorites Lists
Top 50 Year 2007 Lists
Top 50 Year 2008 Lists
Top 50 Year 2009 Lists
Top 50 Year 2010 Lists
Top 50 Year 2011 Lists
Top 50 Year 2012 Lists
Top 50 Year 2013 Lists
Top 50 Year 2014 Lists

Email Notices


Translate


File Sections

All Files
Halo Custom Edition Game
Official Halo CE Files
Halo CE Maps
Lumoria Campaign
Modified Single Player Maps
Custom Single Player Maps
CMT Single Player Maps
Multiplayer Maps w/ AI
Modified Multiplayer Maps
YELO - Open Sauce Maps
Maps for Machinima
Custom UI Files
Halo Utilities
Tutorials
3D Model Files
Halo CE Misc. Tags
Halo CE Biped Tags
Halo CE Scenery Tags
Halo CE Tag Packs
Halo CE Vehicle Tags
Halo CE Weapon Tags
Misc. Halo Files
The Halo CE Chronicles


Donate

Help us defer the
cost of bandwidth.

RSS Feed

RSS Feed

Halo Custom Edition Article


click to enlarge

Command Line Arguments for Starting Halo CE

 
This ia a full list of command line arguments you can use when starting the program

-? Displays a list of all arguments.

-Nosound
Disables all sound. This can improve performance on older machines, particularly if you have a slower CPU and are not using a recent sound card. Not recommended for regular Halo gameplay for obvious reasons.

-Novideo
Disables video playback. Should remove the playback of the startup videos when you open Halo.

-Nojoystick
Disables joystick/gamepads. No impact unless you have a gamepad or joystick connected to your system, and then it disables it. Can provide a slight boost in performance but is more useful for troubleshooting.

-Nogamma
Disables adjustment of gamma. The in-game gamma slider will not affect the brightness of the game if this switch is used.

To use the following switches optimally, you must be aware of what your graphics card's DirectX Pixel Shader capabilities are first. In layman's terms Pixel Shaders can create incredibly realistic effects, such as shimmering water, or realistically textured and shiny walls. But the downside is they require hardware which supports the Shader version being used or the effect cannot be rendered. Check your graphics card's box, documentation, or do a search on Google for the card's specifications, looking in particular for which version Pixel Shader it supports. For example the Radeon 9800 Pro supports Pixel Shader 2.0 (PS2.0).

Then using the arguments below, you can force your graphics card to use a lower shader version to gain better performance at the cost of some visual quality. Of course if the shader version you're trying to force is above, or equal to your card's maximum shader support then the argument will do nothing for performance.

-Use20
Forces the game to run as a Shader 2.0 card. This shows all graphical effects in the best possible visual quality. You will need a recent graphics card with full PS2.0 support such as the Radeon 9500 series or higher, or the FX 5600 series or higher. PS2.0 gives the biggest performance hit but runs Halo exactly as the developers intended it to be seen.

-Use14
Forces the game to run as a Shader 1.4 card. If you have a relatively new graphics card such as those mentioned above, then forcing PS1.4 mode on them will improve performance at the cost of some visual elements, namely:
- No bumped mirrored surfaces
- Some video effects are two-pass

This doesn't reduce visual quality greatly and can improve performance, particularly on lower end recent cards. Obviously if your card only supports PS1.4 at the most, it will already be running in this mode.

-Use11
Forces the game to run as a Shader 1.1 card. Once again, forcing this lower Pixel Shader mode on cards which support PS1.4 or PS2.0 will improve performance at the cost of the following elements:
- No bumped mirrored surfaces
- Some video effects are two-pass
- No model self-illumination (excluding some specific environmental models)
- No animated lightmaps
- Fog calculations are triangle based, not pixel based
- No specular lights

This can significantly improve performance on such cards, but older cards will likely already be running with such effects removed.

-UseFF
Forces the game to run as a fixed function card. This means that that regardless of your graphics card's capabilities, the game will run with the most basic effects. Along with the PS1.1 effects disabled above, this results in the removal of the following elements:
- No shadows
- Simple active camouflage effect
- No glows or flares
- Very basic fog, water and lighting

This can provide a significant performance improvement, however it is obviously at the cost of visual quality and effects. Older graphics cards (such as GeForce2 series) will likely be running under this mode anyway. If you really crave a performance improvement use this switch. I recommend that you only experiment with the above switches if you've tried most of the other tweaks in this guide. If you have an older or less powerful graphics card, it is already likely to be running in PS1.1 or Fixed Function mode anyway, so these switches are only really useful for those with cards which support PS2.0 or PS1.4 but who require a boost by forcing the card to run a lower mode.

-Safemode
Disables as much as possible from the game. This is meant for troubleshooting. If your game doesn't crash, freeze or have problems in safe mode then this indicates there is some setting in Halo which is conflicting with your system, or your graphics/soundcard drivers. See the Troubleshooting section for more help.

-Window
Runs the game in a window, as opposed to fullscreen. Not recommended as you may experience problems running in windowed mode.

-Width640
Forces the game to run at 640x480. If you want to force the lowest resolution possible on the game use this option, but I recommend using the Vidmode switch below to better tailor your resolution and refresh rate.

-Vidmode W,H,R
Forces the game to run at the width (W), height (H), and refresh rate (R) specified. For example to force the game to run at 1024x768 with 100Hz refresh rate, use -Vidmode 1024,768,100. Make sure your monitor supports the settings you choose here, especially refresh rate. If you choose a refresh rate which exceeds your monitor's capabilities at the specified resolution you will get an "Out of Frequency" error and may damage your monitor.

There is something very important about this option - it overcomes the error caused by running a refresh rate fix or refresh rate override (see the Troubleshooting section). By using this switch you can run Halo at your chosen resolution and refresh rate without having to disable your refresh rate fix or refresh rate override. Note that you should make sure the Resolution and Refresh Rate settings under the in-game Video Setup screen are set to match the ones specified here. Also note that as of the 1.03 patch this shouldn't be necessary as the refresh rate issue is addressed in the patch.

-Adapter x
Forces the game to run fullscreen on a multimon adaptor.

-Port x
Server port address used when hosting games. See the Network Setup settings under the In-Game Settings section.

-Cport x
Client port address used when joining games. See the Network Setup settings under the In-Game Settings section.

-IP x.x.x.x
Server IP address used when you have multiple IP addresses.

-Screenshot
Enables the "Print Screen" key to generate screenshots. By using this switch you will enable the ability to take screenshots within Halo by pressing your Print Screen key. Each screenshot will be saved in .tga format in a new Screenshots directory under your \Halo directory.

-Timedemo
Runs four movies and writes out timedemo.txt.

-Console
Enables the debugging console. This console allows you to access a range of commands in-game for troubleshooting and adjusting settings. See the Console Commands section below for more details and a full list of commands.

-Devmode
Starts the game in Developer Mode which give the user access to the debugging tools and command used when developing new maps and enviroments.

[Posted: Apr-18-2005 12:19 EST -  (Link)]