Maps, Tags, Tutorials and Assets for the Halo Custom Edition Game



Follow/Share Us


Follow HaloCEmaps on Twitter


Website FAQ
Troubleshooting Halo CE
Dedicated Server


Official HEK Mapping Tutorial
Ghost's Tutorials Index
Top 100 Favorites Lists
Top 50 Year 2007 Lists
Top 50 Year 2008 Lists
Top 50 Year 2009 Lists
Top 50 Year 2010 Lists
Top 50 Year 2011 Lists
Top 50 Year 2012 Lists
Top 50 Year 2013 Lists
Top 50 Year 2014 Lists

Email Notices


File Sections

All Files
Halo Custom Edition Game
Official Halo CE Files
Halo CE Maps
Lumoria Campaign
Modified Single Player Maps
Custom Single Player Maps
CMT Single Player Maps
Multiplayer Maps w/ AI
Modified Multiplayer Maps
YELO - Open Sauce Maps
Maps for Machinima
Custom UI Files
Halo Utilities
3D Model Files
Halo CE Misc. Tags
Halo CE Biped Tags
Halo CE Scenery Tags
Halo CE Tag Packs
Halo CE Vehicle Tags
Halo CE Weapon Tags
Misc. Halo Files
The Halo CE Chronicles


Help us defer the
cost of bandwidth.

RSS Feed

RSS Feed

Optimizing Tutorial

Title: Optimizing Tutorial
Section: Tutorials
Author: {NcS}~Rm
Description: he main purpose in optimization is to limit the amount of vertices or triangle count in your board to only what is needed.

File Name:
Media Type: Zip
Size: 39.8M  Date: 07/25/06
Downloads: 332
User Rating: pending

problems downloading files?

Rate This File!

User Rating: pending

File Notes

Optimizing Tutorial - {NcS}~Rm (Ryan Mauldin) - visit us at - the main purpose in optimization is to limit the amount of vertices or triangle count in your board to only what is needed. To the smallest number possible, while still maintaining the original shape of the board in every aspect that the creator had originally intended.

You can use these models freely as stair-wells in castles or whatever you have in mind. This video file is rather large, however It needed to be long enough for you to see what I was doing with all the verts, since the framerate is a little lagged out at times - 10FPS. Optimizing is one of those shadey areas of mapping no-one bothers to go into detail about so I hope you see how to get started. It can mean the difference between major lag and no lag in any board. For those without $700 graphics cards it can mean the difference in enjoying a board or not. Everyone likes good looking boards, but they come at a price. The tradeoff of high render times due to the graphics card drawing each individual face, or just drawing one big face and still having all the technical detail in limited areas.

Hope you enojoy my tutorial.
Thanks for watching,

lighthouse.max - 17,000+ faces.
lighthouse2.max - around 2,000 faces.

If you just want to use the model, use lighthouse2.max.

If you want to practice optimizing use lighthouse.max... save it as something else in case you mess up in the procees of watching the tutorial.


Top User Picks

Terrain Tutorial Part3 -
Downloads: 2,349
User Rating: 9.2

Gmax Texturing & Exportin
Downloads: 2,759
User Rating: 9.2

Halo CE Scripting Bible (
Downloads: 2,268
User Rating: 9.3

Weapon Animation Ttutoria
Downloads: 1,089
User Rating: 9.2

Custom HUD Interface Vide
Downloads: 2,768
User Rating: 9.2